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The first bishōjo games were not too popular, At the beginning of the genre almost all the games were pornographic.A notable landmark was Jast's Tenshitachi no gogo (1985), a precursor to the modern dating simulation.Visual novels are often produced for video game consoles, and the more popular games have occasionally been ported to such systems.The more famous visual novels are also often adapted into the light novel, manga or anime formats.They form a sizeable fraction of the Japanese market: the most popular have sold over a million copies, and they make up the majority of offline PC games in Japan.Nevertheless, only a few titles of this sort have been translated or commercialized outside of East Asia.

Visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006.The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world.Visual novels are distinguished from other game types by their generally minimal gameplay.Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative.Where the game tells a story, but the player may make choices to change how the story flows. While in the Western industries, those games can be considered as visual novel, this Japanese market for Bishōjo games have its own growth unrelated to the Western world.

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